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Object of the game of MONOPOLY
The object of the game of MONOPOLY is to become the wealthiest player through buying, renting and selling property.
Equipment in the game of MONOPOLY:
- 1 game board
- 2 dice
- 11 MONOPOLY tokens
- 32 houses
- 12 hotels
- 16 Chance cards
- 16 Community Chest cards
- Title Deed card for each of 22 MONOPOLY properties
- $15,140 in MONOPOLY money
Preparation for the Game of MONOPOLY:
Place the MONOPOLY game board on a table and put the Chance and Community Chest cards face-down on their allotted spaces on the game board. Each player chooses one MONOPOLY token to represent him/her on his travels around the game board.Each player is given $1500 divided as follows: 2 each of $500's, $100's and $50's; 6-$20's; 5 each of $10's, $5's and $1's.All remaining MONOPOLY money and other MONOPOLY equipment go to the Bank.
The Banker in MONOPOLY:
Select as Banker a player who will also make a good Auctioneer. If the Banker plays in the game, he/she must keep all personal funds separate from those of the Bank. When more than five persons play MONOPOLY, the Banker may elect to act only as Banker and Auctioneer.
The MONOPOLY Bank:
Besides the Bank's money, the MONOPOLY Bank holds the Title Deed cards and houses and hotels prior to purchase and use by the players. The Bank pays salaries and bonuses. It sells and auctions properties and hands out their proper Title Deed cards; it sells houses and hotels to the players and loans money when required on mortgages.The Bank collects all taxes, fines, loans and interest, and the price of all MONOPOLY properties which it sells and auctions.The Bank never 'goes broke'. If the Bank runs out of MONOPOLY money it may issue as much more as may be needed by merely writing on any ordinary paper.
Game Play in MONOPOLY:
Starting with the Banker, each player in turn throws the dice. The player with the highest total starts the play. He places his token on the corner of the game board marked 'GO', throws the 2 dice and moves his MONOPOLY token in the direction of the arrow, the number of spaces indicated by the dice. After he has completed his play, the turn to play passes to the left. The MONOPOLY tokens remain on the game board spaces occupied and proceed from that point on the player's next turn. Two or more tokens may rest on the same space at the same time.According to the space which his token reaches, a player may be entitled to buy real estate or other MONOPOLY properties, -or be obliged to pay rent, pay taxes, draw a Chance or Community Chest card, 'Go to Jail', etc.If a player throws doubles he moves his token as usual the sum of the two dice and is subject to any privileges or penalties pertaining to the space on which he lands. Retaining the dice, he throws again and moves his token as before. If a player throws doubles three times in succession, he moves his token immediately to the space marked 'In Jail' (see JAIL).
MONOPOLY Game Board - 'Go'
Each time a player's MONOPOLY token lands on or passes over 'GO', whether by throw of the dice or by drawing a card, the Banker pays him $200 salary.However, $200 is paid only once each time around the game board. If a player, passing 'GO' on the throw of the dice, lands 2 spaces beyond it on 'Community Chest', or 7 spaces beyond it on 'Chance', and draws the card 'Advance to GO', he collects $200 for passing 'GO' the first time and another $200 for reaching it the second time by instructions on the card.
Buying MONOPOLY Property:
Whenever a player lands on an unowned MONOPOLY property he may buy that property from the Bank at its printed price. He receives the Title Deed card showing ownership and places it face-up in front of him.If he does not wish to buy the MONOPOLY property it is sold at auction by the Banker to the highest bidder. The buyer pays to the Bank the amount of the bid in cash and receives the Title Deed card for that property. Any player, including the one who declined the option of buying it at the printed price, may bid. Bidding may start at any price.
Paying Rent in MONOPOLY:
When a player lands on MONOPOLY property owned by another player the owner collects rent from him in accordance with the list printed on the Title Deed card applying to it.If the property is mortgaged, no rent can be collected. When a property is mortgaged its Title Deed card is placed face-down in front of the owner.It is an advantage to hold all the Title Deeds in a color-group (i.e.: Boardwalk and Park Place, - or Connecticut, Vermont and Oriental Avenues) because the owner may then charge double rent for unimproved properties in that color-group. This rule applies to unmortgaged MONOPOLY properties even if another property in that color-group is mortgaged.It is even more of an advantage to have houses or hotels on properties because rents are much higher than for unimproved properties.The owner may not collect his rent if he fails to ask for it before the second player following throws the dice.
Chance & Community Chest Cards in MONOPOLY:
When a player lands on either of these spaces on the MONOPOLY game board, he takes the top card from the deck indicated, follows the instructions and returns the card face-down to the bottom of the deck.The 'Get Out of Jail Free' card is held until used and then returned to the bottom of the deck. If the player who draws it does not wish to use it he may sell it, at any time, to another player at a price agreeable to both.
Income Tax Rules in MONOPOLY:
When a player lands on the 'Income Tax' space of the MONOPOLY game board, he has two options: he may estimate his tax at $200 and pay the Bank, or he may pay 10% of his total worth to the Bank. His total worth is all his cash on hand, printed prices of mortgaged and unmortgaged MONOPOLY properties and cost price of all buildings he owns.The player must decide which option he will take before he adds up his total worth.
Going to Jail in the Game of MONOPOLY:
You land in Jail when.. (1) your MONOPOLY token lands on the space marked 'Go to Jail'; (2) you draw a card marked 'Go to Jail'; or (3) you throw doubles three times in succession.When you are sent to Jail you cannot collect your $200 salary in that move since, regardless of where your token is on the game board, you must move directly into Jail. Your turn ends when you are sent to Jail.If you are not 'sent' to Jail but in the ordinary course of play land on that space of the MONOPOLY game board, you are 'Just Visiting,' you incur no penalty, and you move ahead in the usual manner on your next turn.You get out of Jail by.. (1) throwing doubles on any of your next three turns; if you succeed in doing this you immediately move forward the number of spaces shown by your doubles throw; even though you had thrown doubles, you do not take another turn; (2) using the 'Get Out of Jail Free' card if you have it; (3) purchasing the 'Get Out of Jail Free' card from another player and playing it; (4) paying a fine of $50 before you roll the dice on either of your next two turns.If you do not throw doubles by your third turn, you must pay the $50 fine. You then get out of Jail and immediately move forward the number of spaces shown by your throw.Even though you are in Jail, you may buy and sell MONOPOLY properties, buy and sell houses and hotels and collect rents.
MONOPOLY Rules on Houses:
When you own all the MONOPOLY properties in a color-group you may buy houses from the Bank and erect them on those properties.If you buy one house, you may put it on any one of those properties. The next house you buy must be erected on one of the unimproved properties of this or any other complete color-group you may own.The price you must pay the Bank for each house is shown on your Title Deed card for the MONOPOLY property on which you erect the house.The owner still collects double rent from an opponent who lands on the unimproved properties of his/her complete color-group.Following the above rules, you may buy and erect at any time as many houses as your judgment and financial standing will allow. But you must build evenly, i.e., you cannot erect more than one house on any one property of any color-group until you have built one house on every property of that group. You may then begin on the second row of houses, and so on, up to a limit of four houses to a property. For example, you cannot build three houses on one property if you have only one house on another property of that group.As you build evenly, you must also break down evenly if you sell houses back to the Bank (see SELLING PROPERTY).
MONOPOLY Rules on Hotels:
When a player has four houses on each property of a complete color-group, he/she may buy a hotel from the Bank and erect it on any MONOPOLY property of the color-group. He/she returns the four houses from that property to the Bank and pays the price for the hotel as shown on the Title Deed card. Only one hotel may be erected on any one property.
Building Shortages in MONOPOLY:
When the Bank has no houses to sell, players wishing to build must wait for some player to return or sell his/her houses to the Bank before building. If there are a limited number of houses and hotels available and two or more players wish to buy more than the Bank has, the houses or hotels must be sold at auction to the highest bidder.
Rules of Selling Property in MONOPOLY:
Unimproved MONOPOLY properties, railroads and utilities (but not buildings) may be sold to any player as a private transaction for any amount the owner can get; however, no MONOPOLY property can be sold to another player if buildings are standing on any properties of that color-group. Any buildings so located must be sold back to the Bank before the owner can sell any property of that color-group.Houses and hotels may be sold back to the Bank at any time for one-half the price paid for them.All houses on one color-group may be sold at once, or they may be sold one house at a time (one hotel equals five houses), evenly, in reverse of the manner in which they were erected.
Free Parking in the Game of MONOPOLY:
A player who lands on the free parking space of the MONOPOLY game board does not receive any money, property or reward of any kind. This is just a 'free' resting place.
Mortgage Rules in the Game of MONOPOLY:
Unimproved MONOPOLY properties can be mortgaged through the Bank at any time. Before an improved property can be mortgaged, all the buildings on all the properties of its color-group must be sold back to the Bank at half price. The mortgage value is printed on each Title Deed card.No rent can be collected on mortgaged MONOPOLY properties or utilities, but rent can be collected on unmortgaged properties in the same group.In order to lift the mortgage, the owner must pay the Bank the amount of mortgage plus 10% interest. When all the properties of a color-group are no longer mortgaged, the owner may begin to buy back houses at full price.The player who mortgages property retains possession of it and no other player may secure it by lifting the mortgage from the Bank. However, the owner may sell this mortgaged property to another player at any agreed price. If you are the new owner, you may lift the mortgage at once if you wish by paying off the mortgage plus 10% interest to the Bank. If the mortgage if not lifted at once, you must pay the Bank 10% interest when you buy the property and if you lift the mortgage later you must pay the Bank an additional 10% interest as well as the amount of the mortgage.
Bankruptcy Rules in the Game of MONOPOLY:
![Monopoly rules houses Monopoly rules houses](https://i.ebayimg.com/thumbs/images/g/GmMAAOSwFKldbGcv/s-l225.jpg)
You are declared bankrupt if you owe more than you can pay either to another player or to the Bank. If your debt is to another player, you must turn over to that player all that you have of value and retire from the game. In making this settlement, if you own houses or hotels, you must return these to the Bank in exchange for money to the extent of one-half the amount paid for them; this cash is given to the creditor. If you have mortgaged MONOPOLY property you also turn this property over to your creditor but the new owner must at once pay the Bank the amount of interest on the loan, which is 10% of the value of the property. The new owner who does this may then, at his/her option, pay the principal or hold the MONOPOLY property until some later turn, then lift the mortgage. If he/she holds property in this way until a later turn, he/she must pay the interest again upon lifting the mortgage.Should you owe the Bank, instead of another player, more than you can pay (because of taxes or penalties) even by selling off buildings and mortgaging property, you must turn over all assets to the Bank. In this case, the Bank immediately sells by auction all property so taken, except buildings. A bankrupt player must immediately retire from the game. The last player left in the game wins the MONOPOLY game.
Miscellaneous Rules of MONOPOLY:
MONOPOLY money can be loaned to a player only by the Bank and then only by mortgaging property. No player may borrow from or lend money to another player.Rules for a Short Game of MONOPOLY (60 to 90 minutes):
There are three changed rules for this Short Game.1. During PREPARATION for game play, the Banker shuffles the pack of Title Deed cards, has the player to the left cut them, then deals out two, one at a time, to each player. The players must immediately pay the Bank the printed price of each. Game play then begins as in the regular game of MONOPOLY.2. In this short game, it is necessary to have only three houses (instead of four) on each lot of a complete color-group before the player may buy a hotel.Rent for a hotel remains the same as in the regular game of MONOPOLY. The turn-in value of a hotel is still one-half the purchase price, which in this game is one house fewer than in the regular game of MONOPOLY.3. END OF GAME. The first player to go bankrupt retires from game play, as in the regular game of MONOPOLY; however, when the second bankruptcy occurs, the game ends. Game play immediately ceases, with the bankrupt player's turning over to his/her creditor all that he/she has of value, including buildings and any other properties. This is happens whether the creditor is a rival player or the Bank.Each remaining player then values his/her property: (1) cash on hand; (2) lots, utilities and railroads owned, at the price printed on the board; (3) any mortgaged property owned, at one-half the price printed on the game board; (4) houses, valued at purchase price; (5) hotels, valued at purchase price including the value of the three houses turned in.The richest player wins the game!
Another Good Short Game of MONOPOLY:
TIME LIMIT GAME.. Before starting, agree upon a definite hour of termination, when the richest player will be declared the winner. Before starting the game, the Banker shuffles and cuts the Title Deed cards and deals two to each player. Players immediately pay the Bank the price of the properties dealt to them.
OBJECTIVE: The object of Monopoly is to send every other player into bankruptcy or become the wealthiest player through buying, renting, and selling property.
NUMBER OF PLAYERS: 2-8 players
MATERIALS: Card, deed, dice, house and hotels, money and monopoly board
TYPE OF GAME: Strategy Board Game
AUDIENCE: Older kids and adults
THE HISTORY
The earliest known version of Monopoly, dubbed The Landlord’s Game, was designed by American Elizabeth Magie. Might and magic x legacy cheats. It was first patented in 1904 but existed at least 2 years prior. Magie, who was a follower of Henry George, an American political economist, initially aimed for The Landlord’s Game to illustrate the fiscal consequences of Ricardo’s Law of Economic rent as well as Georgist concepts of economic privilege including land value taxation.
Following 1904, a slew of board games were created which featured the central concept of buying and selling land. In 1933, the Parker Brothers Monopoly board game had a very similar rival, which employed the same concepts as the original. Historically, the East coast and the Midwest have contributed to the evolution of the game.
Elizabeth Magie remains largely uncredited for her invention of the game and for many decades it was accepted that Charles Darrow, who sold the game to Parker Brother’s, was the creator.
THE SET-UP
To begin, place the board on a table with the chance and community chest cars face-down in their respective spaces. Each player chooses a token to represent themselves on the board.
The players are given $1500 divided into: $500s, $100 and $50; 6 $40~; 5 each of $105, $5~ and $1s. The remaining money and other equipment will go to the bank. Stock the bank’s money on the edge of the compartments in the plastic banker tray.
THE BANK AND THE BANKER
Select a player as the banker who makes a good auctioneer. The Banker must keep their personal funds separated from the Bank’s funds. But if there are five players in the game, the Banker may elect one person who will act as auctioneer.
In addition to the bank’s money, the bank also holds the title deed cards, and the houses and hotels prior to player purchase. The bank pays salaries and bonuses. It also sells and auctions properties, while handing out the proper title deed cards. The bank loans money required for mortgages. The bank collects taxes, fines, loans and interests, as well as assess the price of a property. The bank never goes “broke,” the banker may issue more money by writing on ordinary slips of paper.
THE PLAY
To start the game, beginning with the banker, each player takes turns rolling the dice. The player who gets the highest total starts the game. The player places their token on the corner marked “go”, then throws the dice. The dice will be the indicator how many spaces to move their token in the direction of the arrow on the board. After the player completes the play, the turn moves to the left. The tokens remain on the spaces occupied and proceed from that point on the player’s next turn. Two tokens may occupy the same space at a single time.
Depending upon the space your tokens lands you may have the opportunity to buy property or you may be required to pay rent, taxes, draw a chance or community chest card, or even Go To Jail. If you throw doubles you may move your token normally, the sum of the two die. Retain the dice and throw again. Players must move their token immediately to the space marked “In Jail” if the players throw doubles three times in succession.
GO
Each time a player lands on or passes Go, the Banker must pay them $200. Players can only receive $200 for each time around the board. However, if after passing Go a player lands on Chance of Community Chest space and draws the ‘Advance to Go’ card, that player will receive another $200 for reaching Go again.
BUY PROPERTY
When a player’s token lands on an un-owned property, the players may buy the property from the bank on its printed price. The title deed card is given to the player as a proof of ownership. Place the title deed in the front of the player. If the players do not wish to buy the property, the bank sells it by auction to the highest bidder. The highest bidder will pay the bank at the amount of the bid in cash and they then will receive the title deed card for the property.
Every player has the chance to bid including the player who declined to buy the property initially. Bidding may start at any price.
PAYING RENT
When a player lands on the property that is already owned by another player, the player who owns collects rent from the other player in accordance with the list printed on its corresponding Title Deed card.
However, if the property is mortgaged, no rent shall be collected. This is indicated by the player who is mortgaging the property placing the Title Deed face down in front of them. It is an advantage to own all the properties within a color group because the owner may charge double rent for unimproved properties in that color-group. Even if a property in that color group is mortgaged, this rule can apply to the un-mortgaged properties.
Rents on unimproved properties is much lower, so it is more advantageous to have houses or hotels to increase the rent. If the owner fails to ask for rent before the next player rolls, they forfeit payment.
CHANCE AND COMMUNITY CHEST
When landing on either of these spaces, take the top card from the corresponding deck. Follow the instructions and when finished return the card face down to the bottom of the deck. If you draw the “Get Out of Jail Free” card, hold it until it can be played before returning it to the bottom of the deck. “Get Out of Jail Free” cards may be sold by the player who holds it, if they don’t wish to use it, at an agreed upon price by both players.
INCOME TAX
If you land here you have two options: You may either estimate your tax at $200 and pay the Bank, OR you can pay 10% of your total worth to the Bank. Your total worth is defined as all your cash on hand, including printed prices of mortgaged and un-mortgaged properties and the cost price of all buildings you own. This decision must be made before you total your worth.
JAIL
Jail is located in one of the four corner spaces on a Monopoly Board. When in Jail, a player’s turn is suspended until either the player rolls a double or pays to get out. If a player is ‘Just Visiting’, and was not sent to Jail, the Jail space acts as ‘safe’ space, where nothing happens. The character depicted on the square is “Jake the Jailbird”.
You land in Jail if:
- Your token lands on the space marked “GO TO JAIL”.
- You draw a Chance card or Community Chest card marked “GO (DIRECTLY) TO JAIL”
- You roll Doubles three times in succession in one turn.
A player can get out of Jail ‘early’ by:
- Rolling doubles on any of your next 3 turns, move forward the number of spaces indicated by the die. Despite throwing doubles, in this circumstance you do not roll again.
- Using or purchasing a “Get Out of Jail Free” Card
- Paying $50 fine before rolling
If you do not get out of Jail within 3 turns, you must pay the $50 fine and move the number spaces indicted by the dice thrown. While in Jail you can still buy or sell properties and collect rent.
FREE PARKING
When landing on this space one does not receive any money, property or reward of any kind. This is only a “free” resting-place.
HOUSES
After a player procures all the properties in a color-group they may buy houses from the Bank and erect them on those properties.
If you buy one house, you can place it on any one of those properties. The following house bought must be placed on an unimproved property or on any other color complete property you own. The price you must pay the Bank for each house is listed on the Title Deed card for the property. In complete color-groups, owners earn double rent even on unimproved properties.
If you buy one house, you can place it on any one of those properties. The following house bought must be placed on an unimproved property or on any other color complete property you own. The price you must pay the Bank for each house is listed on the Title Deed card for the property. In complete color-groups, owners earn double rent even on unimproved properties.
You can buy or rent houses, in accordance with the above rules, as long as your judgement and finances will allow. However, you must build evenly, i.e., you cannot erect more than one house on any one property of any color-group until each property has one house. There is a four house limit.
After a player reaches four houses on each property of a complete color-group, they can buy a hotel from the Bank and erect it on any property within the color-group. They return the four houses from that property to the Bank and pay the price for the hotel as shown on the Title Deed card. One hotel limit per property.
SELL PROPERTY
Players may sell unimproved properties, railroads, or utilities privately for any amount the owner can procure. However, if buildings are standing on any properties within that color-group, property cannot be sold to another player. Building must be sold back to the bank before a player can sell property within that color-group.
Houses and Hotels can be sold back to the Bank for half the original price. House must be sold individually, in reverse order in which the were erected. Hotels, however, can either be sold at once are as individual houses (1 hotel = 5 houses), evenly in reverse order.
MORTGAGES
Property, which is unimproved, can be mortgaged through the Bank at anytime. All the buildings on all the properties of its color-group must be sold back to the bank, at half the original price, before an improved property can be mortgaged. The mortgage value of a property can be found on its Title Deed card.
Rent cannot be collected on any mortgaged properties or utilities. But, un-mortgaged properties within the same group can collect rent.
If you wish to lift your mortgage, pay the Banker the amount of the mortgage plus 10% interest. After all properties within a color-group no longer are mortgaged, the owner can buy back houses at full price. Owners can sell mortgaged properties to other players at an agreed upon price. New owners may lift the mortgage at once by paying the mortgage plus 10% interest. However, if the new owner does not immediately lift the mortgage they must pay the bank 10% interest when buying the property AND pay the 10% interest + mortgage cost when lifting the mortgage.
BANKRUPTCY AND WINNING
If you owe more than you can pay another player or the Bank, you are bankrupt. If you’re in debt to another player, you must turn over all your moneys and properties and leave the game. During this settlement, if any houses or hotels are owned, you must return these to the Bank in exchange for money equal to one-half the amount paid for them. This cash is given to the creditor. Mortgaged properties can also be turned over to the creditor, but the new owner must pay 10% interest to the bank.
If you have mortgaged property you also turn this property over to your creditor but the new owner must at once pay the Bank the amount of interest on the loan, which is 10% of the value of the property. The new owner who does this may either pay hold the property then lift the mortgage at a later turn or pay the principal. If they choose to hold property and wait until a later turn, they must pay interest again upon lifting the mortgage.
If you are in debt to the Bank for more than you are able to pay, you must turn over all assets to the bank. The bank then auctions off all the property (except buildings). Bankrupt players must immediately retire from the game. The winner is the last player left.
VARIATION
Some people play monopoly by the rules that came in the box. Alternatively, house rules developed over the years to improve the game to the tastes of many people who enjoy the game. The most common house rule allows money to accumulate in the center of the board from taxes, fines, and street repairs and is ceremoniously turned over to any player who lands on “Free Parking’’. This adds an element of the lottery to the game and allows players to get unexpected income that can change the course of the game, especially if considerable amount of cast accumulate in the center of the board.
In another interesting variation, all of the property is dealt out the in the start of the game. Gta iv zombies cheat. There is not a race to buy property and there is a plethora of money to develop properties. This considerably speeds up the game, however, it does take a bit of skill out of the game as well as some of the satisfaction of struggling to put together a successful monopoly.
TOURNAMENTS
Hasbro’s official Monopoly website occasionally features information about upcoming tournaments. World championships are typically held every four to six years.For example, the past World Championship Monopoly Tournaments were in 1996, 2000, 2004, 2009, and 2015.
National championships are usually held the same year as the World Championships or the preceding one. Therefore, the next round of national and world championship tournaments will most likely not occur before 2019 and possibly not until 2021. However, some countries hold national championships more frequently than the United States. France, for example, held a national championship in 2016.
Basic Monopoly Rules
Entry into national championships differ by country and year. They typically consist of an online application and a short quiz.